Devlog
Mission Impossible » Devlog
A development devlog that includes 3 sections
- The development process overall
We started with prototyping different boats and experimenting with water textures in Unity. We had to try different interactions to see how best our vision could be conveyed before reaching the current iteration.
- Design docs, development images, notes
Below are some of our initial research images and notes on brainstorming our project concept:
- Playtesting feedback
Our feedback was that the water shader needs to be tweaked so that the boat doesn’t disappear. People enjoyed our idea and the lack of a win condition was said to be interesting conceptually.
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Mission Impossible
Status | Released |
Author | starschumi |
More posts
- Post MortemOct 20, 2021
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