Post Mortem
Mission Impossible » Devlog
A postmortem devlog that includes 4 sections
- Successes (What went right)
Our concept was conveyed well with the idea of a destination that the player could never reach.
- Failures (What went wrong)
We had trouble with keeping the boat afloat and deciding how to add information/facts to the project.
- Lessons Learned (What did you learn from your failures or how did you overcome them)
We learned that we needed to prototype more extensively with different shaders before settling on an idea.
- Future Development (If you were to continue working on this game how would you improve it)
We would add a life bar or add different pathways that you could use and have a map with different islands you could try approaching.
Files
WalkingSimWin.zip Play in browser
Oct 20, 2021
WalkingSimWebGL.zip 34 MB
Oct 20, 2021
MacBuild.zip 93 MB
Oct 20, 2021
Get Mission Impossible
Download NowName your own price
Leave a comment
Log in with itch.io to leave a comment.